Posted October 20, 2025 by Markusaw
#0.16 #0.16.6 #dev build #patreon
*Changes around the Baltic sea
+Added Brunei
+Added a zone system to tiles, for now there are only agricultural zones which produce food for cities
+Added cultural influence, more traditions lead to higher influence which makes the culture have stronger conversion strength
+Added invention: Oil Lamp
+Added more word meanings that languages can make
+Added policies that can be changed (Communal cohesion will take a hit) (Hunter-gatherer ONLY)
+Added tradition: Tattoos
*2560x1440 and 1920x1200 screen resolutions are now supported
*Culture blobs are now saved to savefiles
*Cultures now have a name for their homeland
*Disagreements about leadership now present an opportunity to make changes to leadership policies without penalty
*Inventions are now shared within cultures
*Inventions can now be exchanged between culture blobs
*Inventions can now be exchanged between hunter-gatherer groups
*Inventions now get marked as observed if you find a foreign group with inventions you don't have, which makes it even more likely for you to invent it yourself
*Languages can now generate compound words
*Languages now use possession rules to make words meaning things like "People of Kemet", which is now used to name cultures sometimes
*Languages now use rules to generate plural versions of words
*Negotiations are now saved to savefiles
*Sea battles are now saved to savefiles
*Sieges are now saved to savefiles
*Syllable count in generated words for languages is less random now and weighted towards shorter words
*The leader selection process for cultures is now population based
-Removed industrial structures (Only military structures remain)
+Added text appearing when a group invents a new technology
+Name meanings of culture names are now displayed in the tile marker
*Fixed and improved the look of lines to cities when placing new constructions
*Slight improvement to the "Grassroots Empowerment" domestic focus icon
*Tooltips are less transparent
*The AI commander will now send armies to reinforce battles that they are losing
*E can be used to zoom in
*Q can be used to zoom out
*Cultures with shared ancestry are now prevented from generating identical culture names
*Higher chance for group splits and members leaving events to fire
*Deleting group sites for groups that migrated away wasn't working correctly
*Fixed a crash that happened if your country was eliminated while you had a right side menu open
*Fixed a crash when exiting to main menu
*Fixed a crash when you were being prompted to be part of a culture split
*Fixed an issue with properly calculating distances to structures
*Fixed an issue with saving which tile battles belonged to
*Fixed crashes in group split
*Fixed some graphical artifacts that could show up on coasts
*Fixed war negotiations so it actually shows if the other side is willing to discuss peace
*Group splits recover some communal cohesion now
*Language dictionaries were not saved properly
*Languages didn't recognize that they already had a word meaning "person" when they get created (This is the first word in every language)
*Savefiles didn't properly load sea IDs which lead to countries being able to attack anyone regardless of if they had access by sea or not
*Sites could spawn in the ocean
*Traditions and inventions now carry over during a culture blob split
*Which wars armies and fleets were assigned to didn't save properly to savefiles
*Small code improvements to sea battle code
*The removal of industrial structures likely leads to a performance increase in the present day scenario