Devlogs
TDC 0.3.2 bug fixes
I have fixed the bug discovered after the release of TDC 0.3.0.
Changelog
0.3.2:
- Fixed an issue where stacking occurred when exhausting all energy simultaneously with an attack during boss battles.
- The encounter rate in the field has decreased.
- Adjust the image style
0.3.1:
- Corrected the appearance location notation for the first boss. Its spawn point was (30,-30), but the notation remained (25,25). This was caused by a previous location change where part of the notation was not updated.
- Fixed an issue where failing an enemy's temptation would cause a stacking problem
0.3.0:
- Added critical transformations
- Added a new mid-game starting point
- Enhanced the option to start mid-game
- Added two Owen missions
- Added a new character
- Added teleportation magic
- Monster strength has been adjusted. Ability value increases from magic density have been increased.
- Fixed an issue where monsters would change if you returned without seducing them.
- The initial capacity of the inventory has been increased from 12 to 16.
- Reduced the fluctuation in field magic density
- Adjusted field encounters
- Removed crude location map