Posted November 08, 2019 by Sean_Makes_Stuff
So by the end of tonight I will have my second alpha version of my game up and will be receiving feedback.
Experience goals are going to be relatively the same as last time.
I have more levels and refined some background art. And I am so excited cuz after doing a couple more levels, (also a lot of bugs got fixed like clickable animations!) and I am so excited to start adding more subtle and unsettling audio cues and what not.
Art;
I want atmosphere in it which I know will require more audio but what else do you the player think is missing?
The beginning art should be very sophisticated and clean but moving forward I want to demonstrate a darker side and wrip you out of any comfort you may have felt.
Design;
As of now it is setting the scene and I hope the player does immediately understand the type of world they are in but are left with questions to explore in the rest of the game.
I want the game going forward to feel like a heaviness of responsibility with your choices as if you are the one trying to keep the character and his friends alive as you learn aboutthis fantastical world.