Posted October 19, 2025 by fabianodigital
#alterdbeast2 #MD #Sega Genesis #alpha4
Here are some improvements made in Altered Beast 2 - MD ALPHA 4
- Redesigned stage's parallax clouds
- New beast palette to a better constrast (thanks to RheoGamer!)
- high jump for all hero states, including beast
- proper jump punch and jump kick hero frames implemented to all states
- switched from blinking to shake effect to all enemies after collision (thanks to Yuri D'Avila)
- enemies shake state timeout to avoid overpopulation
- Scroll performance increase thanks to Erik Hogan from Scorpion Engine who created enemies animation sync by type
- Damage / Hurt / fall states partially implemented (not in beast form)
To-do list for BETA VERSION
- Better hero recovery post-damage state
- Potential partial stage design refactor
- General graphic glitches
- Better Beast speed and physics
- Boss size adjustments for a better VDP utilization