Devlogs
Effects & Boomerang Balance (Build 0.6.5)
BitJumpA browser game made in HTML5
Posted October 19, 2025 by Sofaspartan
#BitJump #platformer #prototype #8bit #retro
Effects & Boomerang Balance (Build 0.6.5)
Hey everyone! 👋
This update focuses on visual polish and improving how the game feels in motion.
💨 Improved FX
- Enhanced poof animations with extra particles for a more satisfying burst when jumping, landing, or triggering effects.
- Added coin sparkles — each coin now releases a few bright shimmer particles when collected for that extra shine.
🌀 Boomerang Balance
- The boomerang now properly keeps pace with the player’s movement, making throws feel much more natural in motion.
- Previously, if you threw the boomerang while running, it would still travel the same fixed distance as when standing still — which made it look like it was slowing down or cutting short mid-air, especially while sprinting forward.
- The throw system now factors in the player’s momentum, dynamically extending the flight path based on movement speed.
- We’ve also refined the impact feedback — collisions now happen closer to the point of contact for added realism, and the boomerang’s hit sound has been updated to a more satisfying clack paired with bright sparks.
- The result is a boomerang that feels smoother, more responsive, and physically consistent — arcing naturally with your motion and returning seamlessly.
🎮 Small Changes, Big Feel
These tweaks might seem subtle, but they add up to a much more lively and responsive experience — every jump, coin, and throw has more personality and weight.
Thanks to everyone following along and testing builds — more polish and features are on the way! 🚀