Devlogs
Patching up a bit more!
More Bugfixes to go through:
- Fixed a number of softlocks/bugs with Ingard's dialogue in Dax's tavern. Didn't know he hated wolves THAT much...
- You can't escape Gradia without giving Yara her scythe back.
- Dax's dialogue should be more. Fixed. Maybe in age he just got a little too kooky.
- Got rid of more transmuting sparkles. Gonna have to remember that for the future
- Added dialogue for the scenic point for the Siblings, and made sure the Wolf's name showed up correctly.
- Removed Tenacious Dog
- A few balance issues with Bandits
- Less buildings will Softlock you
- A man in Gradia was caught defying the laws of physics. He has been apprehended an the break in reality mended.
- Some of the guys in the Black market dungeon didn't pick up their cues to fight. Now they do
- The Siblings now despawn when you recruit them.
- Fixed some name clipping. I hope it isn't too messy...
- Buckets are now fully anchored in reality. Except for Stanley's.