Posted October 18, 2025 by terop
Here's new release:
1) windows version had problems with iostream std::ios::binary flag usage, i.e. it created zip files for release, but saved them as ascii => output was bs.
2) there was significant problems running it without https. The sharedarraybuffer is normally required and that requires https. THe http build didn't seem to work. There's now fixes that should make it work slightly better.
3) btw, we're having a gameapi-builder related jam at itch.io https://itch.io/jam/gameapi-builder-trailer-creation-jam