Posted October 18, 2025 by Neell
#Update
Here’s version 0.1.1:
We’ve added a new UI with an options menu (press Escape to show/hide) and an upgrade menu (accessible from the TopBar).
The first gameplay loop is now available — you can try it out using the installer!
Feel free to share your feedback in the comments section.
Follow-up:
New Upgrades:
New types of targets (meteors, UFOs, aliens, rockets, planets) with different colors:
Moving targets (harder to click) give more coins?
Red targets make you lose money (the only “bad” ones in the game)
Targets with health (require multiple clicks to destroy) that reward more coins
Targets that give a coin boost (x2) for a short duration (golden/yellow screen effect)
Fast-moving “UFOs”
Black holes that appear and attract or destroy meteors?
Right-click action? (e.g., a power-up that destroys all meteors on screen with a cooldown)
Ideas:
Meteors give more coins based on their size?
Special events (like meteor showers or bosses) triggered after a certain number of kills (score):
Final boss: a giant alien that shoots meteors
Add QTEs?
Reflex bar minigame?
Leave a trail when holding down click
More Linear Progression:
The “hold to shoot” upgrade is too strong compared to the “click” upgrade
UI/UX:
Lock the player’s cursor
Add a customizable crosshair (dot/cross adjustable in options)
3D scene rendering?
Patches:
Set music volume to 10% by default (currently way too loud)
Destroy meteors on OnPointerDown instead of OnClick (better feel, less frustration)
New language? French?