Devlogs
New Tools, Sharper Enemies, and a Bigger World
rêverA browser game made in HTML5
Hey everyone, we're back again! This week’s focus was on expanding player interaction, enhancing AI behaviour, and bringing more visual depth to the environment. From a throwable pebble that lets you outsmart enemies to smarter patrols and a refreshed environment, the game’s systems are starting to feel much more dynamic.
🎯 New Item: Throwable Pebble
You can now throw pebbles to distract the AI!
- How it works:
- Left Click / Hold: Aim
- Left Click (again) / Release: Throw
- Right Click: Cancel
- Features: dotted aiming line, pebble sound effects with random variations, and a small dust cloud when it lands.
This should make sneaky playstyles more fun (and a little chaotic 👀).
🧠 AI Improvements
The AI just got another major intelligence boost!
- Improved diffusion model and heatmap navigation.
- Enemies now stay alert longer after losing sight of the player.
- Reacts to sound triggers from sprinting and thrown pebbles.
- Fixed multiple issues with patrol paths, detection, and room logic.
Enemies now feel more aware, unpredictable, and slightly unnerving.
💼 Inventory & Item System Updates
- Added HUD display for currently equipped item and item counts.
- Fixed stack usage bugs: using one item from a stack now correctly updates the rest.
- Inventory Tooltips: Hover to view item details and descriptions!
- Prevented dropping of key items like the flashlight.
🧰 Interactable Chest Updates
- Chests are now refillable/resettable, with randomised loot (weighted for balance).
- Added a small chance of a scare upon opening.
🚪 World & Environment
- Art assets are being integrated into the game!
- New door prefabs with smooth animations and functional one-way/locked logic.
- Expanded map: doubled room space.
- Added wall and floor sprites for richer detail.
- Improved sprite layering using Y-axis sorting, so characters can walk behind objects naturally.
💡 What’s Next
- Add puzzles and environmental storytelling assets
- Polish details and improve atmosphere
- Refine AI sound detection and chase behaviour
- Integrate more art assets and visual effects
That’s all for this week! With smarter AI, better visuals, and more immersive sneaking tools, things are really coming together~ Stay tuned for more updates next week!