Posted October 17, 2025 by Addaline
Update time. Sorry i've been gone a little while without any new builds. It's another random assortment of things, I'll try to note all of the to the best of my ability.
- Collisions and movement code have been changed. Some micro slopes have been removed as characters are able to walk up small steps now. Characters also have a bit more width for colliding with platforms above them. Slope code has also been optimized quite a bit more.
- Matsu and Blood Samurai enemies have their supers changed.
- Witches (red variant) have knife projectile attacks.
- Skeleton, deathbubble, and skull cluster enemies added, though the skull cluster enemies are uh.. messy
- Skill list changed to show Girlfriend skills avaiable.
- Girlfriends can no longer change assist modes, but have multiple assists at the ready; Matsu uses her dash slash as 5GF and her naginata throw as 2GF. Relatedly, enemies can choose a girlfriend's attack card once the curse level raises beyond a specific threshold.
- Girlfriend stats (hp,etc) properly save between rooms. Knocked out GFs will stay knocked out until the player gets knocked out as well or the player picks up a healing item.
- Spell card attack armor on enemies has an adjusted stun period when crushing a card; enemies will recover faster based on curse level.
- Fashion menu has been adjusted again, this time putting all the fashion items back into the menu and breaking it up into categories.
- Rain animation has been changed.
- Freezing rain now makes Suu trip if she runs up a step.
- Gaji has received new animations.
- A doll appears at the start if the game has been reset offering old equipment.
- Some enemies ignore the contextual direction lock, allowing for free movement around them (reserved for things like Sandbags and Deathbubble enemies)
- Training mode settings have been expanded to allow for specific resource values to reset to, allowing reset to restart the roundstart animation, and allowing the opponent character to be controlled by the player 2 input
- Projectile collision code has been adjusted, fixing some wall interactions for some of them. The naginata throw attack should get stuck inside walls less frequently now.
- Enemies can cancel attacks into guard to feint during the first few animation frames of normals based on the curse level.
- Matsu and Witches have an 8 -way-movement hover stance that they can use for their air-movement.
- Room change code has been adjusted to have different break points for the "areas". Music changes are now more specifically tied to areas, and rooms without an area act as a buffer where the music fades out.
- The pause screen shows the room name.
- Restarting with Memory purification should keep enemies defeated in the glossary.
- Suu can no longer sprint into the corner, allowing dashes into the corner to be a bit safer.
- Deflecting -away- from an attack now always results in a Red Deflect (takes chip damage and takes all the pushblock instead of reflecting it)
- All items return after a game over (point, healing, extends)