Posted October 17, 2025 by indiegates
#fire #skills #weaponmods #update
Fire:
- Lowered the base health of fire.
- Fire’s max health can now be boosted through specific skills.
- Added auto-healing to fire, which also scales with skills.
- The big “fire under attack” warning has been replaced with a smaller HUD notification so your screen doesn’t get blocked.
Weapons:
- Introduced a maximum number of mods per weapon, which can be tweaked with skills.
- All weapons are now customizable.
- Weapons have a chance to spawn with a higher max mod capacity.
- Weapons can only be equipped with as many mods as their max slots allow (no more overstuffing).
- The number of mod slots is now shown as text, and unused slots are displayed as grey boxes in the mod menu.
Skill Screen:
- No more duplicate skills showing up in the overview.