Posted October 18, 2025 by moondev
Note: BRUH. I had this in draft mode... it was supposed to be posted two days ago...
Bugbash Build 0.3.4.0 (note, this is now 0.3.4.1) available for Subscribers on ⭐SubscribeStar now!
Whew. Feels like a while since the last build. While the feature list is technically not that long, we've changed a LOT of stuff under the hood that should:
a) Make the game perform a lot better.
b) Make adding any future minigames about 62% (I made this number up) less difficult.
I appreciate all of you putting up with me for this long and also for being so patient. My hope is that I've organized everything well enough that we won't need another refactor of this magnitude for a little while. That being said, I do expect a LOT of bugs in this specific build just because so many parameters and variables have changed.
A lot of the code that was updated was written in a time where I was still super fresh to Godot - and a lot of it was very strongly woven together. It was quite a task to decouple everything so I could implement a better system - and there were definitely a few days where the entire game was broken literally everywhere 😅. I've placed about 99% of it back together, but it's beyond doubtless that I've missed something, somewhere. However I plan to commit the next couple of days strictly to fixing anything that comes back (along with extending current content).
Public Release will be 0.4.0.0, which will be on October 27th, 9AM PST (the day after I get back from my birthday trip).
Anyways, that's the spiel. Once again, thank you all!
DO NOT PLAY THIS BUILD IF YOU WANT TO HAVE A RELATIVELY BUG-FREE EXPERIENCE. For those who want a more complete update, I recommend waiting a little bit.
Otherwise, enjoy!
CHANGELOG
Planned CHANGELOG (over the next few days)