Posted November 06, 2019 by Fabrizio Spadaro
#unity #indie #exploration #underwater #adventure #puzzle #mood #ocean #pollution #educational
I'm only halfway through the finish line, but now that I can dedicate more time to this project, I will speed up the development aiming for a release in mid-2021.
This game does not plan to change the world, nor to drastically solve any problem, I just want more people to know about the ocean's pollution while having, hopefully, fun.
I'm going to write a dev log every month, to keep you updated with the news, in this post I will show some of the best features that I implemented in the last 3 months.
You can now push objects towards geysers
and they will be launched back where they belong!
thanks to our game tester István Juhász
for the feedback.
those sneaky creatures will always hunt you
and if you dare to throw waste at them,
they will hold it with their claws.
the graphic is just a placeholder!
I worked hard to make a website in about 5 days and I'll be soon
deploying it and make it accessible for everyone.
At the beginning of October, I started to look for a talented musician
and I got more than 100 submissions from very talented musicians!
I wanna take a second to thank everyone that showed up it meant a lot for me!
I also started recruiting for 2D artists
so if you are interested you can visit this link
Be sure to join the discord server, where you can talk about the game, give feedback and follow each step of the development.