Devlogs
Changelog open_demo_web.0.1.3.20251015
New Scope
- Added the standard tileset the game will use.
Changes
- Upgraded to Godot 4.5.
- Implemented a new world generation algorithm.
- Rebuilt Tutorial level rebuilt from scratch with new tileset scale.
- Resized all other custom tiles to match the new tileset.
- Changes to font sizes on buttons.
- Rescaled player sprite appropriately to match the new tileset size.
- Set player camera to 1.0x zoom from 3.5x zoom.
- Rebalanced the physics calculations to match the new tileset size.
- [Bugfix] Sound no longer stutters when level generation is in progress, due to the new algorithm.
Known issues
- Visual bug: the worldline is visible during the countdown as the world starts, even if February is out of range to see it.
- Visual bug: the new line of text automatically appears, with the remaining appear animation as the previous line when the player rushes through dialogue.
- Visual bug: more/less of the world is visible at higher/lower selected resolutions in the settings menu.
- Audio bug: when the dialogue closes by the player pressing submit, the dialogue close sound and dialogue next sound play at the same time.
- [Web version only] Hardware acceleration causes audio issues.
- [Web version only] When displayed on really high screen resolution, the game camera zooms out really far.
- [Web version only] Screen resolution settings are difficult to navigate due to embedding on the webpage. The game also doesn't detect exiting full screen mode via the Esc key.