Devlogs
Scrap Time 0.1.1 - Minor fixes
Play the game in the browser here.
Fixing small issues before we move on to work on content for patch 0.2.0 for a while. Up next we're significantly changing the power-up system to improve replayability. This might take a bit longer though, especially considering we're back working on another project that's long overdue an update!
Anyway, here's the changelog:
Gameplay
- Being reduced to 1 HP now grants invulnerability for a short while. Players are much less likely to get bursted down in a split second even with really bad luck.
- Reduced explosion ranges across the board. No more getting hit while at a seemingly safe distance from enemy spawn rockets.
- Added large crosshairs to help out with the cursor being hard to track during really heated moments.
- Added a laser pointer to better show where the player is aiming.
Minor changes and fixes
- Blink effect now affects more parts of the robot that is taking damage.
- Added a vertical laser effect to enemy spawn indicators that should be visible above debris in the later stages of the game.
- Fixed props placed inside level geometry being ejected at the start of the game.
Browser build
- Fixed flickering lighting.
- Improved performance when displaying lots of explosion trail effects.