Posted October 14, 2025 by SirChett
#devlog
Just wanted to share a couple of screen shots showing how the hex-map changeover is going. Buildings now complete their production, and I updated the little production pop-up so that it is a bit more informative.
I also got trade working, which was overall easier then I expected. In addition, trade vehicles will actually travel to and from the hex that they are trading between with instead of just a vague spot in the middle of the country like before
Quite a bit more to do before a 0.0.6.0, but the rest is fairly "easy" and I am hoping it doesn't take me too long to get through.
The biggest things that need to get done:
-The library is broken now that I added all the new buildings, so that needs to be fixed.
-Save games are completely broken now that tiles are kept track of in a much different way. Shouldn't be too back to fix.
-Need to get the Ultima Mundi Story working again.
-I'm going to remove the public shares aspect of the game. It's not fun, and no one uses it.
-I need to recreate the Land, Sea, and Sky navigation meshes to be a bit more precise.
-I need to actually get to my 0.0.6.0 goals that I mentioned when I did the 0.0.5.0 update.
-Lots of little things as well, but those are the main ones.
Take care!
-SirChett