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Devlogs

DevLog3

TimeLocked
A browser game made in HTML5

Not much has changed since the most recent DevLog, I didn't have a lot of time to work on the game this week, mostly tied up working the GDD and some other classwork. 

Currently still working on enemies and  and attacking. I'm currently thinking of making 9 enemies types, 3 for each time zone. They all can spawn on different times, but some will be more common in certain times. I also do want to add a dash feature to make moving around the map a bit easier

At the moment I have made a small demo play area to show off how the game should play, along with coins. I may or may not keep them, I just wanted to start a system for picking items up and having them effect multiple scenes. I will make the background a Parallax background so it will follow you and have a 3d effect, but that is currently on the back burner for two reasons. 1) its not the most important thing right now, 2) Godot updated how parallax backgrounds work and I'm still figuring it out.

I want to finish the combat mechanics at least a few enemies so that it is ready for the first official play test next week so that is what I will be focusing on this week.

Files

  • TimeLocked 0.2.zip 11 MB
    15 days ago
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