Devlogs
PVZ ND 1.3.5| Balance changes & bug fixes
Release 1.3.5
Changes:
  
- Level 18 was nerfed
  
 - Grace time was increased in level h4-6 to 30sec
  
 - Level 44 got reworked
  
 - Ice spikes no longer pierce trash can once they’re placed
  
 - Ice spikes now do 7.5dmg to shields (full damage to statues and trashcans when placed tho)
  
 - Scaredy shrooms were replaced with fumeshrooms in the final boss fight
  
 - Balance changes:
  
- Oakular’s recharge is back to 40sec
  
 - Lightning Reed’s cost was reduced back to 125 (150vs) and its recharge is 20sec (from 25sec)
  
 - Cattail now does 20dmg and its recharge is back to 40sec
  
 - Zombies killed by other plants right after (0.5sec) being hit by a morpho-Shroom’s projectile will also become mini morphos.
  
 - Bowling bulb’s recharge is now 35sec
 
 
Bugfixes:
  
- You could still get healthy garden in whack a zombie
  
 - You could use the keys or mouse Wheel while pressing left click in level selection
  
 - If Necromancer Zombie tries to summon a gravestone on a plant placed on a lilypad, it will try to multiply and send lilypads to all surrounding available water tiles
  
 - Zombie sun machine didn’t stop eating if you pushed him enough with a blover after he dropped the sun machine
  
 - If tangle kelp is moved by a gravestone right when it's attacking, the kelp won't be able to find its creator and the tangle kelp Will stay there without doing anything
  
 - The peashooters pre-planted in invisighoul (Hard Pool 3) are misaligned with the grid
  
 - Missing periods in Twin sunflower, Repeater, Sun shroom and Torchwood
  
 - Zom gravestone could spawn zombies in battle mode under some circumstances.
  
 - Grave buster could get poisoned when placed on a poison puddle
  
 - Guacodile’s Spanish entry had its name in English
  
 - Crash when loading the achievements
  
 - Sun shroom plays the growing animation even when sleeping
  
 - Statues and shields weren’t taking any damage from ice spikes
  
 - Toxic shroom’s almanac doesn’t specify that it also sleeps during the day
  
 - Cattail’s spikes were doing just 10dmg instead of 15dmg to shielded zombies
  
 - Morpho’s spells were doing just 10dmg instead of 20 to shielded zombies