itch.io is community of indie game creators and players

Devlogs

🗺️ Reclamation: Idle — Public Roadmap (could change.)

Reclamation Idle: Prototype Alpha 0.01
A browser game made in HTML5

⚙️ Current – v0.1 Prototype

Core Crank bot loop (online/offline) the crankbots have a lifetime 60 secs online followed by 15secs offline (base subject to changes if it kills pace)

Multi-bot payout fixed

One-button Upgrade: +0.5 power, +15s uptime (cap 10m), −1s downtime (floor 30s)

Base balance: 5m uptime / 2.5m downtime

Early UI/tooltips

🔁 Ongoing: Balance & Tuning (Always On)

Balance passes every update (cost curves, pacing, caps)

Micro QoL tweaks (feedback pings, tooltip clarity)

Feedback welcome — drop comments and I’ll tune fast

🔹 v0.2 — Core Expansion

More Efficiency levels beyond early caps

Better feedback (animations/SFX), cleaner tooltip box

Performance tidy for many bots

In-game Log/History panel

🔹 v0.3 — Time Machine (Prestige)

Timeline Reboot + Data Fragments

Permanent upgrades (prestige shop)

Reset UI + short lore beats

🔹 v0.4 — Content Drop

Reactor/Workshop

Rare bot variants with passives

Ambient audio 

Small wasteland events

🔹 v0.5 — Save & Offline (Later)

Save/load, export/import

Offline gains + “Welcome back” popup

Basic multi-tab safety

🔹 v0.6 — Polish → 1.0

Mobile-friendly UI pass

Achievements & secrets

Final balance sweep

1.0 release

💬 Feedback

Balancing is continuous. If something feels too slow, too spicy, or busted, tell me on Itch and I’ll iterate.

feel free to also suggest  features and anything else you think could make the game better.
Leave a comment