Posted October 12, 2025 by BAQW Studios
#roadmap
⚙️ Current – v0.1 Prototype
Core Crank bot loop (online/offline) the crankbots have a lifetime 60 secs online followed by 15secs offline (base subject to changes if it kills pace)
Multi-bot payout fixed
One-button Upgrade: +0.5 power, +15s uptime (cap 10m), −1s downtime (floor 30s)
Base balance: 5m uptime / 2.5m downtime
Early UI/tooltips
🔁 Ongoing: Balance & Tuning (Always On)
Balance passes every update (cost curves, pacing, caps)
Micro QoL tweaks (feedback pings, tooltip clarity)
Feedback welcome — drop comments and I’ll tune fast
🔹 v0.2 — Core Expansion
More Efficiency levels beyond early caps
Better feedback (animations/SFX), cleaner tooltip box
Performance tidy for many bots
In-game Log/History panel
🔹 v0.3 — Time Machine (Prestige)
Timeline Reboot + Data Fragments
Permanent upgrades (prestige shop)
Reset UI + short lore beats
🔹 v0.4 — Content Drop
Reactor/Workshop
Rare bot variants with passives
Ambient audio
Small wasteland events
🔹 v0.5 — Save & Offline (Later)
Save/load, export/import
Offline gains + “Welcome back” popup
Basic multi-tab safety
🔹 v0.6 — Polish → 1.0
Mobile-friendly UI pass
Achievements & secrets
Final balance sweep
1.0 release
💬 Feedback
Balancing is continuous. If something feels too slow, too spicy, or busted, tell me on Itch and I’ll iterate.
feel free to also suggest features and anything else you think could make the game better.