Devlogs
0.4.1c: General fixes. Added DirectX 12 support, and option to toggle gold/gem glows.
NEW OPTIONS
Gold/Gem Glow:
- Although glowing gems are cool, too many gems in one spot can look a bit weird, especially late-game. You can now disable their glow if desired. (they will still sparkle)
- Enabled by default. Located under Options > Effects.
Physics Multithreading:
- Previously, physics multithreading was always enabled. Now, the option can be toggled.
- Enabled by default. Located under Options > Advanced.
GRAPHICS
Windows:
- Default graphics API is now DirectX 12.
- DirectX 11 will be automatically chosen if DirectX 12 is not available, or Vulkan as a last resort.
If desired, you can force DirectX 11 or Vulkan using the following command-line launch options:
-force-d3d11
-force-vulkan
GAME ENGINE
Unity:
- Updated Unity to 6000.2.7f2.
- Resolved particle system crashing issues.
- Resolved a Unity security issue.
Logging:
- The debug log now says which graphics API is being used.
Files
Tallowmere2_v0.4.1c_Win64.zip 162 MB
Tallowmere2_v0.4.1c_Mac64.zip 156 MB
Tallowmere2_v0.4.1c_Lin64.zip 160 MB
Tallowmere2_v0.4.1c_itch.io.apk 187 MB