Posted October 12, 2025 by tylfiw
Okay, I'm a liar, it came out 2 month ago but I forgot to post... So I'll pretend it just came out here. The V1.01 patchnote is below.
In Stratander you're a new commander, in charge of a small team (or big if you customise numbers) and you have to make them escape the ennemy base they're in. Use all the tactics you can to help your soldiers, make them hide and wait for an unaware ennemy, attack a group with a pincer attack, or just go in blindly.
Stratander is my first real game (the kind that launch with an executable), and is meant to be a godot learning project, I just found it good enough to be published, so there it is.
But it means I'm not sure I'll ever uptade it, even if I just released a patch, I just want the game to be playable.
If you want to know why, the project isn't meant to be big, it is a small project to learn and the ideas I had focused on this small scale. If I wanted to update it I'll have to try to find ideas even if I have no others for this game (but many for other games don't worry). And to top things up, the base of the game was created with many problems for a bigger scale, so I'll have to go back to step one. But I may still one day have a perfect idea for this game and come back to update it, it's just not likely.
So about the patch that made me create this post, I had no problems with any of my 3 computers, but every people I know that played had some bugs or saw orthographic mistakes, so I had to come back and fix everything. So, here the patchlog :
And if there's still bugs or misspell, I'm sorry, feel free to report it to me, I'll fix it if I ever make another update or patch.