Posted October 12, 2025 by Tamschi
#changelog
This is a generally recommended compatibility update.
Features:
I’m reasonably certain that I patched all cases where MV3D didn’t recognise that the Map was still/again visible. (Checking SceneManager._scene instanceof Scene_Map
isn’t always helpful. It’s better to insert Map-specific behaviour into Game_Map
or Scene_Map
directly or to set a scoped flag there, which is also more performant in most cases.)
Please make sure to open and confirm the plugin parameters window once after updating the plugin to enable the new feature! Live Menu and Pause must be loaded after MV3D to be able to patch it.