Posted October 12, 2025 by thienmy
Hey everyone! We’re back with another development update as we continue polishing our prototype and expanding the gameplay systems. This week’s progress was about making the world feel more reactive, from smarter AI behaviour to fully integrated item systems.
We’ve integrated equipped items into the inventory and player system! Players can now pick up and equip items directly from their inventory, making item usage feel seamless and intuitive. The flashlight is now fully functional as a pick-up-able item, ready to guide (or maybe deceive) you through the darkness.
The updated system ensures your equipped item syncs properly after swapping, dropping, or dragging items, keeping gameplay fluid and responsive.
Our flashlight is now smarter than ever, as it remembers its battery level even after being unequipped, so swapping to another item won’t magically recharge it. Batteries can now be picked up and used to restore flashlight power, complete with updated sprites and outlines for better visual clarity.
The enemy AI has received another major round of upgrades. It now:
These improvements make the AI feel more natural, reactive, and just the right amount of unsettling.
We’ve added a full map reset system to help with testing and replayability. Resetting the map now:
We’ll be spending the next stretch of development:
Thanks as always for following along with our progress! The game is steadily coming together, and we can’t wait to show you how all these systems connect in the next build.