Posted October 10, 2025 by PerfectFox265
Custom shader effect
You can put your own shader code to create the effect that you want.
If you don't know how to code, there is a button to copy a prompt.
You just have to paste it in an AI chatbot and add a description of the effect you want.
Custom box scene
You can now load your own godot scene that is displayed by a filter over the detections.
This is very powerful as you could even put an entire godot game as a censor effect.
There are examples to show how :
Custom transition scene
You can now load your own godot scene for the transitions of the Levels collection.
There are examples to show how to :
Custom payment window
You can now load your own godot scene for the payment window.
There are examples of a dark theme and how to load custom font/images/sounds.
Mods
You can now load your own godot scene file as a mod.
Your scene is added to the scene tree when loaded.
There are examples of how to :
You can easily create an API for anything just by putting the code in a text file (.mod.tscn)
Most filters can now draw a colored outline around the effect.
Images now have a soft border transparency option.
Effects using the inverted censor mode can now have a soft border around the holes.
Better folder CUSTOM_DATA to customize your Hotscreen.
New advanced settings for Levels collection, to modify progress speed for each level, and many other requested options.
The menu window now remembers its last size and position when Hotscreen starts.
The title of the Hotscreen windows now contains infos about the screen covered.
The icons of Hotscreen windows can be removed from the taskbar and send to the system tray.
New button to change the draw order of collections. (or the levels order)
You can now set the effects of filters to fill the entire screen by setting the Width or Heigth sliders to the max value.
Fixes :
New setting in Tool tab to prevent the overlay window to be minimized.
Correct cursor when typing the time of "Unlock after".
Multi collections now are correctly stopped inside a Levels collection.
Random collections no longer start with every collections enabled.
The setting "Reach opacity after" now work for Popup window and Recall filters.
The setting "Reach opacity after" now works with inverted censor, making the holes slowly appear.
Texts inside popup windows will always fit inside the window.
Short PC freezes won't stop the screen latency anymore.