Posted October 10, 2025 by paupertony
#android #3d #cozy #f2p
Hello everyone!
Recently it turned out that Unity had security issues, starting from very old versions and up through version 6.
Like many others, I got an email from Google saying I needed to do something about it, so I had to install 6.2 and build the project on it. Thanks, Unity, for not letting me ignore updates — surely very useful.
But that’s not all, of course: I tweaked the color-grading settings, because after a while I felt the game looked under-saturated. However, this change is still tentative — I’m open to opinions.
Also, I added a setting called “high quality,” which sets the render scale multiplier to 0.9 — so almost full native resolution. It won’t run smoothly on every “potato” (low-spec machine), so this setting is optional and disabled by default.