Posted October 12, 2025 by ussdev
Hello, everybody!
I've been on this since Friday. I thought I would write it up really quick when I got home. Nope, I've been experiencing horrible brain fog and can't concentrate at all. It's getting better, though.
Anyway, I wanted to discuss some changes I've made after a lot of testing. Some things just weren't right, and I had to figure out the best way to implement them.
I only want to focus on progression and some of the features that are part of the new character system in this post.
A heads-up: nothing here is final, there will be a lot of visual updates in the future. For now, it gets the job done, and that's what I need.
This update will be out on November 18, 2025.
Choosing goals at the start of a new game worked, but after some testing, I realized that it wasn't ideal. It limited the player's options significantly. Instead of requiring players to select goals at the beginning, I went with a sandbox approach. Now, everything is available from the start, and it's up to you to decide what you want to complete and when. There are some limitations, of course, but it works much better this way.
I'll talk a little bit about the Sissification goal. There are two options: you can choose either the 'Self Sissification' option or 'By Master or Mistress.' Option one is pretty straightforward, you complete stages that are divided into challenges, similar to the first build of the game.
Option number two is quite different. You have to find someone who will give you tasks and guide you, so you don't really have to worry about progression, you just need to complete the tasks you're given. There's a new app that you can find on your smartphone, it's basically an anonymous kink 'dating' app. It allows you to set up your profile and search for others. Other users can also reach out to you through the app.
After you find the right person, you will start to receive tasks, requests, and messages from them. Obviously, it's up to you whether you choose to complete them or not:
Since the app is anonymous, some users will remain anonymous until you meet them, while others may reveal their identity right away. It's not always straightforward, though. You never know who you might find. There are both good and bad people, which can lead to different scenarios:
You could end up in captivity, either voluntarily or as a result of being kidnapped. A lot can happen from there, they might release you at some point, or they might not. You can escape from certain locations, but there are also places where escape is impossible. If you've been kidnapped and your captor hasn't revealed their identity, that's a bad sign. I could go into detail about everything that could happen, but I don't want to spoil it just yet.
You'll receive offers from your captor, and it's up to you whether to accept them. They might put you in a cage and limit your food, water, and hygiene. To regain your basic needs, you'll have to agree to certain deals, otherwise, your character could ultimately die in a filthy basement. There are options, though, you can play mind games and eventually escape, along with some other unexpected twists. Anyway, you'll discover all of this on your own when it's out.
New characters now have preferences for things like sexual interests, their partner's appearance, and physical parameters. A lot of stuff in the game rely on these preferences, things like sex, relationship meter, behavior, sponsorship, and sexual interest. They can keep certain info private, like their health or diseases. If you build a good relationship with them, they might share this info, but they can also lie about their traits or health, it all depends on their unique set of traits:
Each character has their own unique traits that affect how they act and make decisions, adding a lot of variety to their behavior. Right now, there are 19 traits, and I'll probably add more later. It's not perfect yet, but it'll get there eventually:
There's a new Masculinity/Femininity meter that's been added. Your character's pose will change depending on the value, and it also affects how others perceive your character. For example, coworkers might notice some behavior changes, since there's a coming-out mechanic:
Primary sexual stats have been completely revamped, they're now experience-based and unlock new things as you level up. I didn't want to make level-based stats, but after a lot of testing and feedback from the testers, I realized this works best.
Your character can get brainwashed, and certain actions will trigger idea planting. You can't plant ideas yourself, and you don't need to level them up manually (like you do it in the Master mode) they'll complete (or not) automatically based on your actions and activities. There are about 30 unique ideas, and not all them sissification-related.
I finally added penile stimulation, which has been requested a lot. It was definitely time, especially since there are tasks that require it. Now your character can jerk off, use a vibrator, or hump a pillow. There's also a self-facial mechanic too, but I haven't finished the animations for that yet:
I wanted to make a separate post about the new sex system, and I might still do that, but for now, I;ll just point out some key features. Characters now have a 'satisfaction' meter based on their experience, which indicates if they're satisfied oe nor when a sex session wraps up. This is crucial for a prostitution career and can affect relationships, sexual interest, and more.
All the calculations happening under the hood have been redone, so the whole sex system is much more balanced now. It's easier to add additional actions, and it will support multiple partners in the future, though I haven't implemented that yet. It should be relatively simple when I get to it. In the old system, that wasn't possible at all. Plus, live streaming during sex will also be a thing.
Now, I'm 100% sure I forgot something, but I don't know what. Anyway, this is what I've been working on. Sorry for the slow progress, but to create a solid and maintainable project in the future, I had to redo the whole thing. Progression tracking can be tricky, especially with so much going on.
I built a framework that makes it easy to add new goals and scenarios. I've been making everything from scratch since there aren't really any ready-to-use plugins for what I need. And you guys know how logic programming goes, you get stuck, you iterate, rinse and repeat until you get something that works just the way you want it.
Thanks for stopping by! This it not everything I'm working on right now, and I hope you'll enjoy it when it's out. I've done a lot of research on the topic and am trying to implement all the must-have features. I'm always open to suggestions, so feel free to hit me up on X/Twitter, I reply to DMs pretty often.
Make sure to follow this page and me on X so you don't miss the v1.5.0-a3 release. I really appreciate your support, I'm so grateful to have such a wonderful community.
Stay safe out there, love you all!