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Devlog [3]

[WIP] Untitled RPG
A browser game made in HTML5

Today I put systems in place to allow spells to cost Mana, HP, or nothing. I plan to expend that to more resources types such as Focus, Energy, Combo Points etc.

I added more global signals that I can use to specify when the player/monster took a turn or was damaged. I'm going to have all of my spells hook onto one of these signals so the spell knows when to be cast. 

Added a "spell" to the Warrior class which causes them to deal 1 extra damage on each of their attacks as a way to test the new system.

Files

  • export.zip 17 MB
    2 days ago
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