Posted October 10, 2025 by Goblin Mode Games
Today I put systems in place to allow spells to cost Mana, HP, or nothing. I plan to expend that to more resources types such as Focus, Energy, Combo Points etc.
I added more global signals that I can use to specify when the player/monster took a turn or was damaged. I'm going to have all of my spells hook onto one of these signals so the spell knows when to be cast.
Added a "spell" to the Warrior class which causes them to deal 1 extra damage on each of their attacks as a way to test the new system.