Devlogs
⭐V7 Announced!
Posted October 10, 2025 by Impy
⭐Version 7 of Familiar Finders will be publicly available for download starting on November 22nd.
This will be the last major update.
-V7 Changelog-
New Additions
- 58 animations.
- 8 new maps inside 4 puzzles.
- More ground terrain variety.
Balance Changes
- Increased xp gain for scouting anything by 1.
- Scouting higher-level encounters costs 1 more energy and scouting lower level ones costs 1 less.
- Reduced levels of all familiars by 3, increased scouting needed by 10 for Silly Elephant and 2 for all others.
- Reduced level of all rivals by 1.
- ALL items now reduce scouting cost by 1.
- Fast map completion quests no longer count dark tiles blocked by walls or water, but have lower requirements.
- Awaken Vampire spell no longer gives extra actions for adjacent creatures, vampires now scout creatures for free with a growing 60% (was 90%) bonus.
- Ghost Tricks spell now halves next scouting cost of main target.
- Heavenly Sight spell now recovers 5 times the energy and spell charges (was 6).
- Level drain spell now recovers 3 energy (was 4).
- Increased loyal golem bonus to 80% scouting (was 70%).
- Slep: now gains 2 (was 1) piety from skipping dark tiles, but no longer counts impassible tiles.
- Slep: "Nightfall" no longer counts impassible tiles.
- Slep: piety gain for exploring tiles while at max energy replaced by piety per each energy point gained beyond limit.
- Orni: reduced piety gain for using fongo fruit to 20 (was 25).
- Orni: "Dance of Spores" scouting bonus is now 70% (was 80%), amanitas collect extra leaves.
- Cock: "Confession" no longer checks for dark impassible tiles.
- Cock: "Conditioning" increases max energy by half of the overflow (was 4 per bead).
- Rocky: "Instant Erection" no longer requires for the walls to be visible.
- Fluf: "Scarecrow Servant" now scout crows for free, and has a growing 90% (was 60%) bonus.
- Marybane: reduced piety gain for revealing anomalies to 7 (was 8).
- Marybane: "Curse Party" can now spend a full prism to create a bonus anomaly. (This is meant to be both a piety boost and a punishment for overextending your stay. It was too easy to stock up on movement spells to have a reliable escape plan if the map got overfilled.)
- Pillar of Eyes anomaly no longer reveals other anomalies. (While possibilities of a cascade were an interesting danger, this effect was too beneficial for Marybane followers.)
- Spatial Rift anomaly now pulls everything (was half of everything).
- Shovels now work on meadows.
- Reworked "Floodwater Swamp" puzzle map.
- Reworked "Haunted Pyramid" puzzle map.
- Various other small puzzle map adjustments.
Bug Fixes
- Fixed map generation bug that biased some obstacle types.
- Eerie Lights and Wriggling Thing anomalies no longer affect dark tiles as intended.
- Any selected items or spells now deselect when encounter interaction buttons are pressed to prevent potential issues.
- Added mushrooms to Howling Grove maps for familiar event requirement.
- Talking to Yuna and other events you see in the tutorial will now save when you exit out of it.
Other Changes
- Added hint lines for walls on shadow map.
- Shadows now show magic orbs types.
- Allies will no longer approach encounters they cannot scout.
- Pull effects from "Ghost Tricks" and Spatial Rifts will not move the target if the new position is farther than the old one.
- Energy cost modification info is now shown in the results text.
- Spell animations can now play for solo companions.
- Various small adjustments for art, text, and other assets.
-Early access to the V7 update is available through SubscribeStar-