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Moon Rocks and Slimes – Dev Log Compilation (Builds #1–7)

Moon Rocks and Slimes
A downloadable game for Windows

Moon Rocks and Slimes

Dev Log Compilation – Builds #1–7

Engine: GameMaker: Studio 1.4
Tagline: Mining, cooking, exploring, and surviving — all in a day’s work on an asteroid.

Overview

It’s been a busy stretch! Over the last few builds, Moon Rocks and Slimes has grown from a simple mining prototype into a true space survival sandbox — complete with food chains, machines, maps, and even a working suit power system.

Below is the full list of everything added so far. 

Dev Log #1 – First Systems & UI Overhaul

  • Redesigned the Home Screen UI with a cohesive color palette.

  • Rebuilt the Logo in pure pixel art.

  • Added Hover Descriptions to buildable items.

  • Moved Cost Messages to the top of the screen.

  • Introduced Air/Oxygen Systems for sealed rooms.

  • Added Power Systems — generators create power, thrusters consume it.

 The first big step toward turning Moon Rocks and Slimes into a living simulation.

Dev Log #2 – Resources & Recipes Galore

  • Added new materials: Silver, Titanium, and a Coal Producer.

  • Added Magnetic Pickups — resources now zip toward you.

  • Introduced a Warping System (Shift + Arrow Keys).

  • Added new ingredients: Milk, Cheese, Cheesy Potato, Cheese Bread, Loaded Baked Potato, Pizza, Noodles, and Spaghetti.

 Basically, the game turned into Space Chef Simulator overnight.

Dev Log #3 – The Meatball Era

  • Added Meat Cubes and Meatball Recipes.

  • Combined Noodles + Meatballs = Spaghetti & Meatballs.

  • Added Meatball Pizza.

  • Expanded the Food Chain System with proper ingredient logic.

  • Refined Crafting UI and food stacking behavior.

If you can mine titanium and bake a meatball pizza, you’re officially thriving.

Dev Log #4 – Maps & Exploration

  • Added a Map System — press M while in Space Mode.

  • Added a Map Console that must be built to use the map.

  • Map now shows Asteroid Types and Quantities at each coordinate.

  • Added a Rock Tracker to bookmark discovered asteroids.

 No more aimless drifting — the stars finally have coordinates.

Dev Log #5 – Prep Table & Recipe Rework

  • Added a Prep Table workstation.

    • Moved most food recipes here.

    • No coal required!

  • Meatballs now require bread.

  • Cooked Meat added as a new standalone recipe.

The kitchen’s open, the smelter’s clean, and dinner no longer smells like molten iron.

Dev Log #6 – Industry & Infrastructure

  • Added a Water Condenser — generates water passively from the atmosphere.

  • Added a Metal Press — converts raw metal into Plates for advanced crafting.

  • Integrated both into the Power System for base automation.

Your asteroid base just became a factory. Less scavenging, more building.

Dev Log #7 – Suit Systems & Power Management

  • Added a Suit Battery — powers tools and equipment.

  • Added a Recharge Station for restoring suit energy.

  • Added a Suit Light, drawing power from the suit battery.

  • Added Low-Battery Flicker Effects and HUD integration.

Power up, light up, and don’t die in the dark. 

Next Up

  • Plate-based Crafting Chains for advanced gear.

  • Map Zoom & Warp Integration for navigation.

  • Cooking Station Upgrades and nutritional bonuses.

  • Suit Modules — oxygen efficiency, armor, and scanners.

Final Thoughts

Each update pushes Moon Rocks and Slimes closer to feeling like a self-contained world — where every machine, recipe, and system connects together.

What started as a quirky mining sandbox is turning into a full-on survival experience.
Mine. Cook. Recharge. Repeat.

Files

  • Moon Rocks and Slimes.zip 2.8 MB
    20 hours ago
Download Moon Rocks and Slimes
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