Posted November 02, 2019 by FluentlyStudios
Finally, the collision bugs from yesterday are fixed !!!
I found the source of the bug is from unity log. So In unity 2019, looks like they does not load a game object in the sequence it was build in. In my case, my player's leg is firstly loaded instead of its container with the scripts... this breaks the whole thing , so I need to explicitly tell unity using transform.root
So in this update you have:
- Fixed collision system
-All levels I currently have built
- Improved particles
- Improved UI (I hope...)
Sad news is that I forgot to put the font in the cover art into Photoshop... so I redo the font today, which I think is not as good as the old one...A lesson learnt here ...
Hope you all enjoy the game and look forward to your feedbacks!