Posted November 01, 2019 by PlanetKiller
#little one #update
I started this project expecting it to go much faster than it did. Some delays were procrastination, others were health-related. I took part in inktober, so that took some time. Mostly I've added several buildings, a build system, and a few plants. Most of October was spent modeling those plants, and they still need tweaking.
November is going to hurt.
I'm going to be planning another project throughout November while I finish up Little One. Planning doesn't take as much focus as programming, so I'll be able to just do it a bit in the evenings. I'm planning something big and fast, but I really want to get Little One done. The NPCs and Player will be the next big things to work on. I'll add a dialog system and figure out what to do for cut-scenes. Might pull together some special scenes and screenshot them, or do some drawings.
I should have planned my projects out more, but I was in a jam. Get it? Jam!
So disregarding my health, I'll manage my time and focus my aggression into this project. Other projects should be second.
With today's technology, could a game the size of Mario 64 be done in two months?