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Devlogs

v1.0.5 - No hints and a fix

Ambiguous Swording
A browser game made in HTML5

Hello my lovely ambiguous people! Some time passed after the game jam, but I still had to fix a bug that softlocks the game.
I took this opportunity to give the player the chance to remove some hints that could spoil some of the fun for people much more invested in solving puzzles in the... ambiguous way.

Version 1.0.5

  • Added a mode to play without hints.
  • Fixed a bug that sent you again in the princess & evil mage scenario, softlocking the game. (It was <= instead of <. Classic.)
  •  Fixed two typos

I'm still thinking about making a longer game out of this concept, but it'll happen only after The Respawn Banter, if not later - I love my other games more, I'm sorry.

Thanks for reading this devlog update. 
Stay ambiguous!

Files

  • Ambiguous Swording v1.0.5.zip 211 MB
    1 day ago
  • Ambiguous Swording v1.0.5 web.zip 31 MB
    1 day ago
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