Devlogs
v1.2 - 24 Sep 2017
Some quick fixes
- The items that spawn from destroyed enemies were supposed to fly out forward, giving the player a chance to pick them up. Not sure when this stopped working, but it wasn't working in v1.1. Fixed now.
- The camera will "catch up" if the player gets ahead but not the reverse. Fixed. This was a clamping issue where I clamped at zero preventing a negative, ie, slowdown.
- The not an array crash that would sometimes occur with exploding barrels should now be resolved. Haven't been able to get it to occur anymore anyway.
- Added that barrels and barricades now explode when you jump over them. Just makes ramps even more fun!
- Made some tweaks to the spawning timers. The helicopter does not spawn before 2km now (turns out my previous math could have them spawn after 1km).