Devlogs
Week 28 - Frightwatch
Weekly Update #28 - Frightwatch
This update is a day early. Happy Halloween! Similarly to last year, the timing worked out, and we managed to get Frightwatch in the game this week.
- Added Frightwatch: the first Bogwood Basin miniboss. As a reminder, we're not finishing the minibosses until later so we can work towards making more progress.
- Added a placeholder tutorial with a dialogue box system. It doesn't really teach you anything for now.
- Added a placeholder teleporter that spawns after the Bogwood Basin boss that allows you to finish the run.
- New gun: Vacuum Cleaner.
- New Chillytop Mountains enemy: Sparka.
- Small HP packs now give 5 HP instead of 10 to match small ammo packs' 5%. Resourcefulness adds 5 HP to small packs instead of 10.
- Camelot has 150 HP instead of 200.
- Clay Slime has 8 HP instead of 10.
- Leaky Pipe, Jumping Plague, and Old Watch now have better sprites. No more black and white passives!
- Removed a few elite types: cold, warm, maple, teleport, and lock. Heal and crown are now as common as the rest and can be combo-ed.
- Fixed a bug where Pepperoni Pizza didn't do what it was supposed to do, and actually just made it so certain rare elite types could be combo-ed.
- Fixed a weird logic bug with Paddleball. It should be slightly easier to use.
- Fixed a bug where spectral guns could have the bouncy keyword.
- Fixed a bug where intentional game freezes from things like Disposable Camera wouldn't freeze sprites, causing some animations to play for too long. This was noticeable on explosions and melee slices.