Posted October 31, 2019 by sooon
I been playing with Godot Rigidbody2D for a while, then finally decided to use KinematicBody2D for interactive object.
To be fair, Rigidbody2D do have its benefits, but somehow the kind of control I want is really hard to implement.
Thus, switching to KinematicBody2D and with some script, get the pushing to work rather close to what I want.
Due to the nature of my game idea, I believe I will have a lot of these tests in the near future.