Devlogs
Alpha 5
Changelog (5):
- 2 new story levels taking place in the new area: The Asteroid Mines;
- Jump mechanic updated: there's no longer a ground check before the first attempt to jump is conducted. Having jumped though another one is not possible until the player touches the ground;
- New falling animation, and a temporary death animation - work in progress;
- Non-story related (and otherwise unimportant) NPCs now bug you even less: their chatter is in a background speech bubble. Just like real life!
- Better (and custom-made) leaking oxygen particles;
- Slight makeover of the profile selection screen;
- Side quests now have names!
- Local highscore table for the Time Attack mode - still in development. So far it's just a text file that gets the values added on;
- Added option to unlock all levels, just in case you get stuck or decide that the whole playthrough is not worth it (... casual);
- Fixed the helmet menu scaling;
- Some typos and portrait inconsistencies in the Omnicluster levels fixed;
- Some sprite rendering inconsistencies fixed;
Let us know what you think! And thank you for following the project!
Files
Windows Alpha 5 316 MB
Version 1