Posted October 09, 2025 by tejuay
This week I focused on improving the feel of the menu. And also add some gameplay variety. Last week, I built the interactive menu where you shoot stationary asteroid buttons to start the game. I wanted make it look better. Now, when you shoot the Play asteroid, it breaks apart into particles.
Most of my time this week went into adding new gameplay variety to the astroids.
I added different asteroid types to make the game more challenging. Some are shielded and take two shots to destroy, while others move much faster and are harder to hit. Getting the balance right was tricky. If too many fast asteroids spawn at once, the game becomes chaotic and frustrating.
I made new sprites so the player can tell when they are unique asteroids. I spent awhile trying to add randomness so different types of asteroids are spawning. And then setting up the two new types of asteroids "shielded" and "fast" took me a bit.
Next week, I want to try and test it more to make sure it feels good. And maybe try to think of more asteroid types. Also polish the menu a bit more, maybe add some animations and I want to try a transition into gameplay but unsure how to do that right now.