Devlogs
PlinkIdle - New Demo, New Early Access Build
Giant update!
A lot of things have changed in this build, and there's more to come as well.
- Menu overhaul - map for quick access
- Achievements now give rewards for every 5 completed
- Prestige - early version, still needs balance
- Wheel improvements and bugfixes
- UI/UX improvements to all menus and scenes (eg. stars instead of numbers, consistent button styles, surfacing of info)
- Improved VFX and audio
- New stages in the early access build - 12 total, more to come
And, still to come:
- Overhaul of the game balance
- Separating out global and stage upgrades
- Focus on letting the player choose between idle and active play
- "Silos" aka offline earnings for inactive stages
- Prestige rebalance
- Stage Buffs will have rarities
- Support for other languages