Posted October 10, 2025 by deepblueskull
This time, our tiny game had to be a puzzle game. I've never been familiar with games that scream "PUZZLE", but lots of games have simple challenges and levels where some simple, intuitive problem-solving gets you to win. I decided to do this with Godot, the only game engine I have past experience with. I referred to Brackey's Godot Beginner Tutorial for a refresher on the UI and assets and guidance on a basic 2d platformer set-up.
Next, I already knew I wanted buttons that could open gates, and buttons that would close the gates again, to make you have to find which ones to trust and which to avoid. I quickly got to work making spritesheets of 6 different coloured variants of a simple button animation.