Devlogs
Update: 10_08_2025
- GENERAL :
- tons performance optimizations
- coyote-time balancing
- wall-jump balancing
- improved wall-sliding hitbox
- added half block-speed to gravity when wall-sliding on falling block, to mitigate sliding upward off a falling block
- reduced head-bump bounce back from 50% to 25% velocity
- removed ability to do a ground-pound during charge-jump
- implemented new squeeze mechanic
- implemented destructible blocks
- added lava speed throttling based on highest block
- preliminary balancing for progressive difficulty
- BUG FIXES :
- fixed inconsistent ROM state exceptions
- fixed unintialized WRAM exceptions
- fixed gbc menu palettes issue
- fixed max speeds not being clamped
- fixed block-groups jittering due to phase-drift
- fixed wall-kick being in the wrong direction for obj-blocks
- fixed glitching through 8x8 spaces between blocks, replaced with squeeze mechanic
- fixed blocks sometimes being drawn on window layer
- fixed blocks sometimes not being drawn on charge jumps
- fixed no squash collision when standing on falling blocks under certain conditions
- fixed no squash collision bug when blocked on edges
- fixed squashed animation
- fixed wall-sliding with just top half of player
- fixed wall-sliding on right side of falling block glitch
- fixed wall-sliding on right edge of viewport on falling block glitch
- fixed wall-sliding on left edge of viewport on landed block glitch
- fixed getting stuck in a bkg-block on viewport edge
- fixed wall-sliding glitch when horiztonal+vertical collision on two falling blocks
- fixed snapping when landing on falling block
- fixed sticking when being pushed down by a falling block while in the air
- fixed hud displaying garbage tiles under certain conditions