Posted October 08, 2025 by DahBiy
Player Colors - Players now have colors associated with their model and splitscreen camera
Minimap & Signs - To help players navigate the interior of the ship, signs and a minimap were added
Head/Eye player's mechanics - The head player now has more things to do to balance the interaction between the different parts of the body. Specifically the head player now controls when the arms are launched to encourage more coordination between the head and arms
The biggest thing we have not addressed is camera layout. We chose to focus on the level mechanics first but we have been experimenting with different camera layouts such as the following to make the eyes camera view larger and declutter the other parts of the screen UI (such as minimap and dialogue). Below is one potential UI layout
The level 1 we built for this milestone features the following sequence of events:
1. Walking to the cafe chair and sitting (automatic sit)
2. Grabbing and placing spaghetti from our plate to the bag on the right
3. Grabbing evidence that spawns from Nova (out date)
4. A visual indicator of time left in the form of the cake our date is eating
5. A Pouring coffee task where pouring the pot fills the cup if placed correctly
6. Once time is up a scoreboard shows up with stats and a grade.
During this level, the same random and timed events occurs as previously. Those are:
Blinking - The eye camera malfunctions and needs to be reset. This is a terminal interact right now but we plan to make this a minigame in a terminal in the future.
Breaking the arm from use - If launched too many times, the hand launch will break and players need to enter the arm to fix it. This is also currently just a terminal interact but we intend to make it a minigame in the future. (This is not shown in the demo video)
We currently have a playable level that features the main mechanics we want to showcase. We plan on modifying the way these mechanics work and tuning the controls before our scheduled playtesting session next week. We also now have a good enough picture of how our mechanics interact and how fun they are so we may consider more substantial changes like the camera layout and adding minigames before the playtesting session.