Devlogs
Version 0.7.5
Hi! Another short update post!
Changelog
- GAMEPLAY
- Difficulty Customization Options
- Choose starting enemy level difficulty. No score multiplier but enemies with higher score available from the start
- Double damage dealt, half score
- Half damage taken, half score
- Game Speed scale, faster game for double score
- Firepower loss option for double score
- Enemy Fire Rate
- Spawn Time calibration for more engaging gameplay
- Normal: Enemies are spawned faster as the wave progresses, and then resets to a value slightly lower than the original to make the game feel fast
- Challenge: Enemies spawn faster per spawn
- NEW ENEMIES
- Tutorial Remade
- Interactive Tutorial instead of a text block
- Killstreak added
- The higher the kills, the higher the score
- Getting hit or letting enemies pass loses the streak
- Enemy Damage Standardized
- Bullets: 10
- Drones: 20
- Others: 30
- Bomb: 50
- VISUALS
Added new subtle effects to the player when Homing Bullets and/or Pulse are available to use (Removed for now, playtesters confused them for directional shields)- Screen Shake
- Health has grid to help visualize HP
- AUDIO
- Sounds for Laser
- Unique sounds for player impact