Posted October 08, 2025 by PixelMatt
#bug fix
Devlog:
Hey everyone! Small but important bug-fix update today — version 1.2.7 brings stability and consistency to the voxel export system.
Fixed OBJ export:
Now correctly writes vertex normals (vn
) and consistent face winding.
Unity and Blender no longer show “missing normals” or half-invisible faces.
Colors and materials now export properly through a generated .mtl
file.
Fixed STL export crash:
Resolved minY
/heightSpan
undefined variable issue that caused export errors.
Added consistent Y-axis inversion logic (matching PLY and OBJ).
Improved solid geometry output — no more missing faces or inverted normals.
General export consistency:
All formats now share the same coordinate and face orientation rules.
Smoother shading and predictable geometry across OBJ, PLY, and STL.
These fixes make the exported meshes much more reliable in engines like Unity, Godot, and Blender — no more “inside-out” cubes or flat shading issues.
Thanks to everyone who reported export issues!
If you find new edge cases, please keep sending them in.