Posted October 08, 2025 by Astral Graphics
#demo #likes
Hey everyone, happy Wednesday
Quick update on Zero Lock, my UE5 lock-on system framework.
Last time I was working on the auto-locking feature — itβs getting there, but still not 100% finished. Lately, Iβve been focusing on a few new things:
Camera Switching β lets you switch the camera side (left or right of the player) for better view control
Threat Lock β finds and auto-locks the highest threat around you, or can handle normal locking the same way if you set it up that way
Weak Spot Locking β lets you lock onto weak points directly
Still a lot of tweaking and testing to do, but itβs all starting to come together. Iβll have more to show once the auto-locking is fully wrapped up.
If this devlog gets some likes or interest, I might post a demo build so everyone can try out the new features for themselves.
Thanks for following along and checking out the project.