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Low-Poly Spaceship in Blender

First Parsec
A downloadable game

First Parsec is a game with simple graphics — most of the ship models are very low-poly. For modeling, I use Blender 4 along with my custom plugin, First Parsec Toolkit.

Model

Modeling usually starts with a cube, which I stretch into the desired shape using the extrude tool. Then I add simple details such as cockpit windows.
Next, I select individual elements and assign colors through a UV map.

The color palette consists of selected tones. In the image below, you can see:

  1. Colors without emissive components (not glowing)
  2. Colors with emissive components (glowing)

Here’s the final model:

Shield

The shield is created from the model using the Convex Hull function, which wraps the shape so that there are no indentations.
Then I scale it up slightly.

Model Attributes

Certain points on the model need to be marked — such as where projectiles and missiles are fired from (“cannon”) and where the engine thrusters are located.

Engine thruster is placed and marked as engine:

In the game, it looks like this:

The same applies for “cannon”:

This text is a small glimpse into the development of First Parsec.
Let me know in the comments what you think — and feel free to ask questions!

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