Posted October 28, 2019 by PixelMetalWolf
Update time again, for this one the main feature is testing out a Game Over screen.
This screen is not final, as most things are at the moment in the project but it's here nonetheless XD it displays the player's current High Score, as well as the final score obtained upon death ( to know your score even if your high score isn't beaten ) it comes with it's own little game over jingle i made itterating on the main song that plays during gameplay.
For other stuff, the second biggest one is a bit of UI cleanup, taking into account feedback received about readability, i put a bit of an outline around the font and framed every element into their own semi transparent box, i settled on putting the spin time indicator in the middle, having everything score and combo related on the left, while having the high score staying on its own on the right, of course everything here can still be submitted to changes.
The final and most discrete feature is the pause function, at the moment it's mainly here as a debug tool i used in order to take screenshots ^^ so it has no proper "PAUSE" display to indicate anything, but just so you know it's here on the tab key for keyboard and your "start" equivalent on controllers
So thet's that, here's the changelog for a quick recap of everything :
Changelog V0.9 :