Devlogs
Design - Week 1/Intro
Posted October 07, 2025 by NightFreeze
#design #pre-production
Nate E. - Design Department work
This Past Week:
- Created base skill lists for all 6 playable party members
- Created concepts for enemy variations
- Decided which characters from the comics to adapt into the boss fights of the game
- Created a list of status conditions that can be applied onto characters in battle
- Refined concepting document with details about characters, skills, initiative, and enemies
Goals for the Next 2 Weeks:
- Determine the mechanics of Chapters, the Mist economy, and enemy progression
- Re-read original comics to come up with new material for characters/enemies/skills/environments
- Re-evaluate existing skills (in particular: Flip’s WAKE UP should not be a base skill, and should be more powerful)
- Start creating skills for enemies
- Draft a damage calculation formula
- Expand on the properties, abilities, and lore of all bosses
- Start drafting dialog