Posted October 07, 2025 by KingEnder04
I've officially stopped working on this ages ago, there's some things I think I did right and a lot of things i did wrong. I hope to remake this game in the future when I become more knowledgable :)
For the things I think I got right:
Though it didn't look that good, getting the game sprites to be pixel accurate with nothing looking bigger/smaller than it should (outside of upgrades that would change the size of a projectile, though not that important) was pretty nice. Along with getting the Camera, Level Select, and Grid Maps set up with no problems.
The things I got wrong:
I don't know really anything for optimization (late game frames drop incredibly low even on high end machines) most likely due to the huge amount of enemies that all behave on their own.
It was not easy to add pretty much ANYTHING new. Everytime I added a weapon I'd need to rewrite the shop script, level up script, and assign way too many variables and other things to the player prefab just to make it work in the first place. Enemies were a bit easier but they didn't use a parent script to get stats that all enemies used (HP, Damage, Speed) so I would just make a new script for an enemy and then have to change everything for that inside the script itself rather than it just being there by default.