Posted October 06, 2025 by Anubis' Development Corner
After finishing the demo, I can focus on finishing the game. This update is not about the demo version and mainly involves preparatory work to finish the game. Each type of mob now has its own class, which allows me to design each mob more uniquely. This will not affect the mobs that have already been designed, they will get some work done after the missing mobs are finished.
New to the game is a mob spawner, configurable regardless of level setting. I added a mob spawner to bosses as well, but its functionality is not yet implemented. Electron weapons now spread from the first target to all other nearby targets. And finally, I added new damage classes for upcoming mobs.
This new build contains these new game updates, history of all project changes is available on my discord server (https://discord.gg/4x8489reYV) in changelog channel for Wild Wild Space:
I haven't touched the Steam page at all in the last month, I've been feeling a bit burnt out, so I've had to take a break. But I had an online meeting with an artist, we talked about the project, and we started researching capsule art. In October, I'd like to fully implement the mob spawner for bosses, work on the Steam page, and make a few minor updates to the game's UI. All the map designs are done, so it's time to move them from paper to game. Plus, with the mob classes available, I now have more creative freedom to create visually unique mobs.