Posted October 27, 2019 by Cheeseness
Buzz buzz!
Today's update adds a first pass on keyboard shortcuts for radial menus.
Eventually I'd like to use an underscore to indicate shortcut keys (like traditional mnemonic shortcut indicators), but I've been noticing some weirdness with underlines and custom fonts in Godot that I haven't found a solution for yet. I need to rework a bunch of how radial menus are constructed at some point in the future, so hopefully I'll be able to find some workarounds when I do that.
There's also a fix for the repeat shortcut allowing multicell upgrades to be built on single cells, destroying anything adjacent to them. Pretty sure that's a regression, but it was easier to just fix than track down.
Enjoy!
Full changelog: